One of my personal favorite Greek illustrators surprised me by releasing an awesome cellphone Game app!
I couldn’t resist but corner him, and start asking hard questions, for him to answer!Thanos Chatzitsakos
I ve spent some time playing Daemonia on my cellphone and I really felt like I was back on my Sega console having great fun!
How did it come to your mind to start this project? Give me the early behind-the-scenes story of Daemonia!
Well, it all began while I was doing my service for the army.
There I met Dimitris Klisiaris who is the programmer of the game and it went something like this:
"Oh, you know coding... Do you like games?... Wouldn't it be fun to make our own game?".
We both were lucky enough to have our own laptops while inside the army service, so we began experimenting on how we could create a game from scratch.
It was the first time to experiment on the gaming field for both of us, so we drew inspiration from our younger gaming years that's why the "retro" feel.
I follow your work as an illustrator and I was glad to see that Daemonia has your personal identity in it, color-wise, textures, backgrounds.
Was it hard to transform your creations from static illustrations into animated objects and characters?
I'm really glad that my style is noticeable in the game.
The reason for it was that I had complete freedom concerning the art direction and animation.
It wasn't so hard to animate the characters and objects, because I already had some experience with animation before.
You delivered a great final-product with Daemonia.
You created the whole game by yourself? Or you have other people in your team?
How long did it take to publish? Can you explain the structure of the workflow for this project?
Well as I mentioned earlier, Daemonia was created by Dimitris Klisiaris and myself.
Dimitris was responsible for all the coding, developing and level design and I was responsible for the art direction, concepts and animation.
It took us almost 2 years to publish, but that was because we were progressing daemonia on our free time, and as soon as we both got day jobs the whole process slowed down a lot.
As it was our first attempt on the gaming field, we didn't have a steady workflow, instead we were completing random tasks until we could find a method that suited us.
Generally though the workflow we tried to follow was something like this:
First we discuss and decide about the setting of the world (e.g. forest),
then I make some concepts and final art for the world and objects,
then Dimitris takes those assets and starts creating a level for this world until we are both happy with the design and the mechanics.
Finally we test the level to see if it has any bugs and move on to the next one.
Daemonia is free to download, and as long as I was playing, I didn’t notice any ads popping up.
Is the game completely free?
Are you going to put adds in it? Or some alternative way of getting some income out of it?
Yes, the game is 100% free to download and ad-free.
Since it is our first attempt we aimed to the best player experience, so that you didn't have any annoying pop up ads disrupting your game.
For the time being we still haven't decided if we will add a way to monetize the game.
When Daemonia got released, and people start installing it and playing it, giving you feedback.
What this whole process made you feel like?
Did you have any negative comments?
Well, way before we publish it on google play we tried to get as much feedback as we could from our friends.
So we had mixed reviews and tried to fix the game in any way we could, so that the final product could be as good as possible.
Upon releasing it we were both very happy to finally publish the game and we celebrated each and every one download we got.
Officially on the store page we have only positive feedback until now and that's awesome.
You feel like creating a new game on the near future?
You have anything under construction?
I am currently working as a game artist so there will be a lot of gaming news on the near future.
A project that I can talk about is Applejack the game, another side project I've been working on as an artist.
Hopefully this will be published soon. You can watch news about it on its instagram profile. With Levelance (the team created by Dimitris and me), we don't have any ongoing projects at the moment but we are sure thinking of starting something soon enough.
Check out Dimitris Klisiaris web page: klisiaris.org
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